Cuddle Game Studio
lunes, 27 de enero de 2014
Patch 0.4
Patch 0.4 posted up: WIP equipment/food overhaul (variables, maths and new menus placed in). You can now assign diets as X grams of Y, instead of it just being one thing . v0.5 will have it be functional as I put in the numbers and have calculated game balance for the items.
domingo, 1 de diciembre de 2013
Study Hiatus
I'm going to need to be on a hiatus. I'm having a couple of degree finals soon and I need to invest more time into that if I want to pass. So during December, I can't garantee activity or updates on my behalf. However, once that's done, I'll have much more time to work on this.
Happy Holidays to everyone!
lunes, 18 de noviembre de 2013
Late Backing
I know several people had problems to donate to the project towards the end of the funding time, so I've set up a donation Paypal you can still contribute to, with the same Perks as the Indiegogo. Just make sure you give me all of the info in the donation (email, perk, etc) so that I can arrange it for you. Thanks!
Contribute to Cow Girl Farmer!
The paypal account is cuddlebeam@gmail.com
You can opt for Perks now to compensate for the errors at the campaign but I will close that option eventually.
Contribute to Cow Girl Farmer!
The paypal account is cuddlebeam@gmail.com
You can opt for Perks now to compensate for the errors at the campaign but I will close that option eventually.
martes, 12 de noviembre de 2013
Email Tutorial
I'll be making tutorials for the writers before I actually commission them. Here is the one for Emails.
LEVEL 1:
First of all, I need a block of email declarations, like this:
Email variable
Author
Title
Email Text (within it, the \n\n\n's you see are for pressing "enter" and having the text appear on the next line)
Answers
LEVEL 2:
Then we need to add how the emails appear depending on what you've answered in the previous ones, like this:
Which in english means
If in the email called Ced1 I chose option #1 (which would be "Have fun") and Ced1 is still an unanswered email, then make the following email appear.... (Email variable called ced2 is now filled with content like explained before)....
Then consider ced1 to be answered. (this is the meaning of putting "$ced1.unfinished=False") in there
The second part there is the same deal. Ced2 is filled with different content this time since the answer given by the player is different. You can see that ced.chosen==2 and not 1. The rest is the same.
LEVEL 3:
More complex relations can be created if you're familiar with Python code.
LEVEL 1:
First of all, I need a block of email declarations, like this:
$ced1=All()
$ced2=All()
$ced3=All()
$ced4=All()
$ced5=All()
Ced1, Ced2, etc are Ceddy's email #1, #2, etc. You need to tell the computer that they exist. Once declared, we can fill them in with content, like this:
$ced1=Email("Ceddy Ylle", "Hey Hey Hey.", "Wassap?\n\n\n\nWAASSAAAAAP?\n\nI'm Ceddy, nice to meetcha. I'm a CGF from around town. I'm kinda new too. Newbies like us should support each other, don'tchathink?\n\nI've heard Comma has been assigned as your mentor. She was mine too! Heh.\n\nHave fun. Toodleloo.", "Have fun too.", "Simmer down, please.")
Email variable
Author
Title
Email Text (within it, the \n\n\n's you see are for pressing "enter" and having the text appear on the next line)
Answers
LEVEL 2:
Then we need to add how the emails appear depending on what you've answered in the previous ones, like this:
if ced1.chosen==1 and ced1.unfinished:
$ced2=Email("Ceddy Ylle", "Hey Hey Hey.", "You seem like a cool guy, sugarface.\n\nSo, what breed of cow has the Gov given you to start out with? They gave me a Pamjai to start out. A bit of a hassle, since that CG was way too hugglesome for me to handle. Lucky for me, I earned enough dinero to get a Matra to level things a bit. Don't get me wrong here! Both are equally special, but you just gotta learn to balance each one's little oddities, right?\n\nBy the way, what breed did the Gov get you? Pamjai as well?", "Pamjai","Tiret","Mittelpunkt") $ced1.unfinished=False
if ced1.chosen==2 and ced1.unfinished:
$ced2=Email("Ceddy Ylle", "Hey Hey Hey.", "Heh, sorry 'bout that. I get it a lot.\n\nSo, how are you doing, Sir? Starting up your CGF numbers and twiddly knobs might be a hassle sometimes. But don't worry! Its easy. Kinda.\n\nFor me it was hard the first few days. Gov got me a Pamjai cow that was really sticky. I didn't know what to do. Comma would just point at the help files and not be of much help. Well, truth be told, the help files are actually... Helpful (Aren't I punny? Ohohohoho!). \n\nOh! What breed has the Gov given you to start out with?", "Pamjai","Tiret","Mittelpunkt") $ced1.unfinished=False
Which in english means
If in the email called Ced1 I chose option #1 (which would be "Have fun") and Ced1 is still an unanswered email, then make the following email appear.... (Email variable called ced2 is now filled with content like explained before)....
Then consider ced1 to be answered. (this is the meaning of putting "$ced1.unfinished=False") in there
The second part there is the same deal. Ced2 is filled with different content this time since the answer given by the player is different. You can see that ced.chosen==2 and not 1. The rest is the same.
LEVEL 3:
More complex relations can be created if you're familiar with Python code.
What a relief
I've figured out how to display the cowgirl paperdoll as a screen not as a declared image. Ok, this might not make much sense to you but to me its a breakthrough. I can now display the cowgirl anywhere however I want really really easy.
Also emails now appear in the right order
Also emails now appear in the right order
More stuff
A little update for you folks.
-Added "Events": You can now do other things with your life instead of being locked in the day-to-day loop. You can do anything now, provided that the story for it has been coded in. Visiting the doctor, going to a fair, etc.
-Added more delicious graphics.
-Cowgirl now graphically grow (only boobs now, but the technique is there and ready for the rest)
lunes, 28 de octubre de 2013
Some progress
I had to code from scratch the paperdoll system and it's a bit of a hassle but worth it. With so little you all of a sudden have a lot. It looks cool, even if its just prototype artwork.
I might also include little anime "emotion" animations, like for example, little hearts floating around when she is being deliberately dere-dere or a that typical anime big drop slowly falling next to thier head. But I won't include that in the update, I'm just rambling.
I might also include little anime "emotion" animations, like for example, little hearts floating around when she is being deliberately dere-dere or a that typical anime big drop slowly falling next to thier head. But I won't include that in the update, I'm just rambling.
Suscribirse a:
Entradas (Atom)