lunes, 28 de octubre de 2013

Some progress

I had to code from scratch the paperdoll system and it's a bit of a hassle but worth it. With so little you all of a sudden have a lot. It looks cool, even if its just prototype artwork.

I might also include little anime "emotion" animations, like for example, little hearts floating around when she is being deliberately dere-dere or a that typical anime big drop slowly falling next to thier head. But I won't include that in the update, I'm just rambling.

domingo, 27 de octubre de 2013

Invitation problems

If you're getting invitation problems, just send me an email to cuddlebeam@gmail.com with the email you recieved the invitation with a google account-linked email.

It should be solved with that.

Also, don't send me CGF Beta-related stuff to my dA or on PMs on forums - Please use the CGF Beta forum.

CGF Closed Beta Forum

To those people who got the Super 3 perk, you've been sent an invitation to the private forum. Over there you will have all of the info about the beta and you will be able to participate in the development by giving feedback.

The next beta version is going to take a while, I'm running into a few bugs. However you will be able to download the pre-campaign version of the game.

Enjoy!

viernes, 25 de octubre de 2013

Entry #1

Woo! First blog entry.

This will be the blog I'll be using for updates and news about CGF.

First of all, the Beta will likely be sent to those with the proper perk this Sunday. I do have an older beta (pre-campaign beta), however I want to include some newer features for testing before sending out the new batch. These features are:

-Paperdoll cowgirl expressions/growth. A core feature of the game that hasn't been included until now. Beta placeholder artwork will be used.
-Equipment/Inventory. Droids, facilities, etc.
-Events/Adventures: A visualnovelesque sequence that might take in-game days involving either a cowgirl or NPC's (fairs, hiking, buisness meetings, etc)
-Tweaking the growth: They get way too big way too quickly.

Artist/Writer commissioning is still in discussion in the dev board however, the likely procedure will be that I post up a big notice in some places, get a couple of people interested and choose from within the candidates, like a regular job interview.